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9735
Cycle 3


Race Census M F
Human 2 1
Linzin 1 2
Elenor 1 2
Ul'Torin - -
Draconean 1 1
Ronoan - -
Avial - -
Jingai - 1
Total 5 7
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Skill Rules

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Skill Rules Empty Re: Skill Rules

Post by Demi Wed Jan 16, 2013 1:41 pm

Basic Skill/Technique Rules

This entire thread will cover not only combative, but also non-combative skills. All of these skills have techniques that correspond with them; all of which have differentiating effects and descriptions, as well as drawbacks.

In the vast world of Spera, it isn't uncommon for individuals to have their own signature techniques and spells. This, combined with the skills they have, can make for a myriad of possibilities. However, know that one must always operate within their own boundaries. Skill slots are forever in place to make sure that one does not go above and beyond their abilities.

Creating techniques is something that is not for everyone. When you create a technique, you must attune yourself with the knowledge of Technical Application, as well as know the limitations. Buying said techniques, learning them, finding them, etc. takes time. Therefore, this article is a must read for anyone willing to go above and beyond to create.

When creating, remember the four rules.

  • Description is key. Make sure that you are incredibly specific in what happens, any actions performed by the user, the color, the effects, etc. Any small action, even something as small as waving a finger or needing to blink to activate, requires this.

  • Stay near the capabilities. Never tread past limitations. Never, under any circumstances, can you ever go past or bypass any limitations on a skill by creating a technique for it. This is considered to be cheating, and will not be accepted. However, one is able to go outside of the box with the capabilities. As long as it is reasonable, we may allow it. Otherwise, it will be voided.

  • Balance is essential. Always balance out what the technique can have. Because of the simple measurements, it is required that you translate distance into meters. Do not reference any MPH as the speed of the technique; the Technique Speed speaks for itself. Also, don't make an all-encompassing wave of destructive water be only a Level 1 technique. Make sure that it is fair.

  • If it's broken, fix it. Don't exploit. At all. Please? We don't need people trying to run around and use something that can break the system. If you think it needs to be patched, post in the Community Enhancement and give us the word. We'll try it out, run some tests, and see if it's too overpowered. We'll then deliberate on how to change it. Until then, it will be put on the Skill/Technique Blacklist.


Under no circumstances can any of the techniques posted have anything to do with the following:
  • Negating a limitation.
  • Creating a permanent weapon for use.
  • Raise your stats, permanently.
  • Give money.
  • Give specialized roles.
  • Attack/work for only a certain denomination or thing.
  • Have an unavoidable range.
  • Have an ultimate/impenetrable defense.
  • Cause instant death/incapacitation.
  • Have the same effects as another existing one.
  • Automatically give a skill/technique by any means.
  • Cause total illusions or complete hypnosis.
  • Marionette control.
  • Increase in power each time it's used.
  • Bypass any limitations to allow someone to have it.
  • No fusing or crossing skills.


Last edited by Demi on Wed Jan 16, 2013 7:03 pm; edited 2 times in total
Demi
Demi
Head of Spera

Warning Level :
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Posts : 355
Join date : 2012-12-30
Age : 28
Location : Outer Heavens

https://sperarpg.rpg-board.net

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Skill Rules Empty Skill Rules

Post by Demi Wed Jan 16, 2013 8:02 pm

Legal v. Forbidden Skills & Skill Obtaining

Legal Skills
These skills are those that are acceptable by the League of Magic. Due to their restrictions and overall controllability, they have been approved for use by those licensed to wield magic. With this, they are differentiating in skill and power, but are normally capable of being easily mitigated.

Forbidden Skills
These skills are those that are illegal to use by order League of Magic. Because of their normally dangerous or unethical nature, which usually is capable of threatening the lives of the public or is an affront to life, itself; they cannot be used when in the presence of authority. Any of those found learning or using these by the Speran Government or the League of Magic, can be apprehended.

Escaping arrest or resisting will list them as criminals. Using them in a way to warmonger or simply cause outright disruption to the nation will brand them as Inter-Providential Criminals. They will be chased by the Speran Government at any point that the Administrator deems prudent/acceptable.

Forbidden Skills are normally very powerful, such as having the ability to resurrect the dead.


Research Skill - A skill that can be learned by simply researching and practicing it. These can be done by a solo effort in a training thread, or during an RP (unless the rules of the RP state otherwise). You must ask for a higher staff's approval on whether or not it was sufficient enough. The number of Skill Slots taken will require that many paragraphs to gain the skill in the post.

Taught Skill - A skill that is taught by another. These are completely incapable of being a solo effort, as they must be taught by another person. That person must have that skill equipped legitimately, which will allow you to have a way to gain it. This can be done through a training thread or during an RP. One person is able to teach up to as many people. You must ask for a higher staff's approval on whether or not it was sufficient enough. The number of Skill Slots taken will require that many paragraphs to gain the skill in the post for everyone (meaning, if there are five skill slots taken - five paragraphs are required from everyone).

Lost Skill - A skill that has been lost from society. These are completely incapable of being trained for right off the bat, as you must normally quest for them. Often times, the way to gain them may be hard; sometimes they are guarded by powerful beasts or located in ruins. In most cases, there is some form of writing that one must have while they work on perfecting the skill. The number of Skill Slots taken will require that many paragraphs to gain the skill in the post.

If one wishes to spread the power of the Lost Skill, that being; teach it to others and resurrect it, will be capable of doing so by creating literature based on how it is done from their perspective. They will be credited as being the founder of the modern way on how to perform this skill. This is a sure-fire way to become a Historical Character.

Dead Art - A skill that is dead; meaning that it is not practiced in the least. Much like Lost Skills, this is a skill that has been lost to the passage of time. Often times, all of the practitioners may have died out, or it was outlawed from Speran culture. Unlike the Lost Skills, these cannot be asked for in terms of questing; as there is no possible way to simply go off and quest for it. A skill has that has died can be resurrected and quested for via an event or by storyline convenience or sequence.
Demi
Demi
Head of Spera

Warning Level :
Skill Rules Left_bar_bleue0 / 1000 / 100Skill Rules Right_bar_bleue

Posts : 355
Join date : 2012-12-30
Age : 28
Location : Outer Heavens

https://sperarpg.rpg-board.net

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Skill Rules Empty Learning Curve

Post by Demi Sat Jan 19, 2013 1:25 pm

Learning Curve

Learning Curve refers to how long it takes for a character to learn a skill. Whenever you gain the means to learn a skill, by either finding a lost skill, resurrecting a Dead Skill, or learning a Taught or Research skill; you will find that there are certain learning curves.

Learning the skill, itself, requires that you submit posts of you training to a staff member. This staff member will judge whether or not these posts are viable. How you choose to apply yourself is entirely dependent on you. You do not have to learn it all in one sitting; just keep track of the posts you do over time. Hell, you can even go into other threads (that will allow them) and learn the skills.

However, know that you will be unable to use any skills you learned after joining/starting a thread. This is considered cheating.

Do not ask how many paragraphs are needed. If you think one sentence for each post will make the difference - which it most certainly won't - then by all means go ahead. Do not get angry when we choose to void it, though.

Plateau
To learn this skill is a rather easy process of simple practice and study. It doesn't require a large amount of knowledge in other fields to do so. The user can usually submit about 5 posts of them actively learning it.

Rising
Learning this skill takes some practice, as well as some intense study. The user can usually submit about 8 posts of them actively learning it.

Downhill
Learning this skill takes incredible perseverance, as well as a sturdy foundation for studying and practice. The user can usually submit about 12 posts of them actively learning it.

Steep
It's almost impossible to get this skill right off the bat. It requires some of the most studious of people to completely understand. The user can usually submit about 16 posts of them actively learning it.

Custom
The amount of work required varies from the list shown. While this is normally done for incredibly hard and powerful skills, one can also put it for skills that are fairly easy.
Demi
Demi
Head of Spera

Warning Level :
Skill Rules Left_bar_bleue0 / 1000 / 100Skill Rules Right_bar_bleue

Posts : 355
Join date : 2012-12-30
Age : 28
Location : Outer Heavens

https://sperarpg.rpg-board.net

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Skill Rules Empty Re: Skill Rules

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