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9735
Cycle 3
Race Census | M | F |
Human | 2 | 1 |
Linzin | 1 | 2 |
Elenor | 1 | 2 |
Ul'Torin | - | - |
Draconean | 1 | 1 |
Ronoan | - | - |
Avial | - | - |
Jingai | - | 1 |
Total | 5 | 7 |
Latest topics
Weaponry Index
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Weaponry Index
Weaponry
In the weaponry section, you will find every single weapon capable of being used in Spera. All Primary and Secondary weapons are delineated, and many can be found in shops; while others are to be located/crafted.
Weaponry splits into three categories: Close Range, Mid Range, and Long Range.
List Contents
Bludgeoning (Close Range) Clubs
Hammer Punching Knuckles
Gauntlets
Mid Range Polearms Staff
Rod
Mace
Wand
Lance
Naginata
Javelin
Spear
Halberd
Glaive
Scythe
Tsukubō
Guan Dao
Trident Throwing Bolas
Shuriken
Chakram Firearm Pistol
Submachine Gun
Rifle
Gatling Gun
Shotgun
Long Range Archery Bows
Crossbows Explosive Cannon
Grenade
In the weaponry section, you will find every single weapon capable of being used in Spera. All Primary and Secondary weapons are delineated, and many can be found in shops; while others are to be located/crafted.
Weaponry splits into three categories: Close Range, Mid Range, and Long Range.
List Contents
- Close Range
- Swords
- Broadsword
- Sabre
- Katana
- Nodachi
- Greatsword
- Rapier
- Bladed (Close Range)
- Dagger
- Knife
- Claws
- Hatchet
Last edited by Demi on Sat Feb 09, 2013 10:38 am; edited 2 times in total
Re: Weaponry Index
Close Range Weaponry
Swords
Swords
- Name: Broadsword
- Type: Close Range, Sword, Broadsword
- Complexity Level: 3
- Weight: Middle
- Description: Picture Reference. A broadsword, or basket-hilted sword, is a blade crafted in early times for the purpose of combat. The blade is normally between 60-80 centimeters. Uses metal material.
- Limitation: --
- Price: 1,500 Money Base
- Name: Sabre
- Type: Close Range, Sword, Sabre
- Complexity Level: 2
- Weight: Light
- Description: Picture Reference. The sabre is a dignified short sword, weighing a significant amount lighter than a Broadsword. It normally reaches from 90-120 centimeters in length. Uses metal material.
- Limitation: --
- Price: 1,300 Money Base
- Name: Katana
- Type: Close Range, Sword, Katana
- Complexity Level: 4
- Weight: Middle
- Description: Picture Reference. A blade of ancient origin. The entire blade, itself, extends to a rather long 100-120 centimeters in length. The folded steel allows for great durability. Uses metal material.
- Limitation: --
- Price: 1,600 Money Base
- Name: Nodachi
- Type: Close Range, Sword, Nodachi
- Complexity Level: 4
- Weight: Heavy
- Description: Picture Reference. The Nodachi is a long field sword, which is known for its weight and length, as well as complexity to utilize. The standard length for a nodachi has always been 122-140 centimeters. Uses metal material.
- Limitation: --
- Price: 2,400 Money Base
- Name: Greatsword
- Type: Close Range, Sword, Greatsword
- Complexity Level: 5
- Weight: Very Heavy
- Description: Picture Reference. The largest sword type. The Greatsword is the hardest and heaviest weapon to wield in the hands of a warrior, due to their sheer size and complex mode of handling and swinging. Their standard length is 150-160 centimeters. Uses metal material.
- Limitation: --
- Price: 3,200 Money Base
- Name: Rapier
- Type: Close Range, Sword, Rapier
- Complexity Level: 3
- Weight: Very Light
- Description: Picture Reference. A sword used in the art of fencing. The rapier is a dignified weapon by status, and is only available to those who are wealthy enough. Their rather inferior cutting potential is made up for with their range of 90-120 centimeters standard and relatively light weight. Uses metal material.
- Limitation: --
- Price: 3,200 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:05 pm; edited 1 time in total
Re: Weaponry Index
Close Range Weaponry
Bladed
Bladed
- Name: Dagger (Small)
- Type: Close Range, Bladed, Dagger (Small)
- Complexity Level: 1
- Weight: Very Light
- Description: Picture Reference. A small dagger, used for close-quarters combat in lieu of swords. These can be concealed. The standard size is 30-40 centimeters. Uses metal material.
- Limitation: --
- Price: 900 Money Base
- Name: Dagger (Large)
- Type: Close Range, Bladed, Dagger (Large)
- Complexity Level: 2
- Weight: Very Light
- Description: A large dagger, used for close-quarters combat in lieu of swords. These can be concealed. The standard size is 40-50 centimeters. Uses metal material.
- Limitation: --
- Price: 1,200 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:05 pm; edited 1 time in total
Re: Weaponry Index
Close Range Weaponry
Bludgeoning (Close Range)
Bludgeoning (Close Range)
- Name: Club
- Type: Close Range, Bludgeoning (Close Range), Club
- Complexity Level: 4
- Weight: Middle
- Description: Picture Reference. Large sticks, usually with hazardous protrusions on the body, swung to deliver heavy blows and destructive results. It is held by the handle at the bottom, and normally reaches a length of nearly 60-120 centimeters. Uses constructive material.
- Limitation: --
- Price: 2,500 Money Base
- Name: Hammer
- Type: Close Range, Bludgeoning (Close Range), Hammer
- Complexity Level: 5
- Weight: Heavy
- Description: Picture Reference. Hammers are tools meant to deliver an impact to an object. Consists of a handle and head. It is used in a similar manner to the Club. Uses constructive material.
- Limitation: --
- Price: 3,800 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:07 pm; edited 1 time in total
Re: Weaponry Index
Close Range Weaponry
Punching
Punching
- Name: Knuckles
- Type: Close Range, Bludgeoning (Close Range), Knuckles
- Complexity Level: 2
- Weight: Very Light
- Description: Picture Reference. Knuckles are hand-worn bludgeoning weapons. They fit around the knuckle joints with otherwise hard, weathered, or dangerous/hazardous material; such as titanium. These are always used to increase punching power. Uses construction material.
- Limitation: --
- Price: 1,200 Money Base
- Name: Gauntlets
- Type: Close Range, Bludgeoning (Close Range), Gauntlets
- Complexity Level: 3
- Weight: Light
- Description: Picture Reference. Gauntlets are elongated wrist and hand tools worn to increase the power of punches and jabs. All Gauntlets cover up to the entire forearm, and usually the knuckles - sometimes even the entire fist. Uses construction material.
- Limitation: --
- Price: 3,200 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:19 pm; edited 1 time in total
Re: Weaponry Index
Mid Range Weaponry
Polearms
Polearms
- Name: Staff
- Type: Mid Range, Polearms, Staff
- Complexity Level: 4
- Weight: Middle
- Description: Picture Reference. A long stick or pole used for bludgeoning and mid-length reach. The normal length is 150-170 centimeters. Uses construction material.
- Limitation: --
- Price: 2,500 Money Base
- Name: Rod
- Type: Mid Range, Polearms, Rod
- Complexity Level: 2
- Weight: Middle
- Description: Picture Reference. Long polearms that utilize blunt edges to bash and bludgeon opponents. Uses construction material.
- Limitation: --
- Price: 2,000 Money Base
- Name: Mace
- Type: Mid Range, Polearms, Mace
- Complexity Level: 4
- Weight: Middle
- Description: Picture Reference. A blunt weapon, a type of club or virge—that uses a heavy head on the end of a handle to deliver powerful blows. A mace typically consists of a strong, heavy, wooden or metal shaft, often reinforced with metal, featuring a head made of stone, copper, bronze, iron, or steel.
- Limitation: --
- Price: 2,500 Money Base
- Name: Wand
- Type: Mid Range, Polearms, Wand
- Complexity Level: 1
- Weight: Very Light
- Description: Picture Reference. A wand (also: magic wand) is a thin, straight, hand-held stick of wood, stone, ivory, or metal. Generally, in modern language, wands are ceremonial and/or have associations with magic. Uses construction material.
- Limitation: --
- Price: 2,000 Money Base
- Name: Sceptre
- Type: Mid Range, Polearms, Scepter
- Complexity Level: 2
- Weight: Middle
- Description: Picture Reference. A sceptre is a symbolic ornamental rod or wand borne in the hand by a ruling monarch as an item of royal or imperial insignia. Uses construction material.
- Limitation: --
- Price: 4,000 Money Base
Last edited by Demi on Sat Feb 09, 2013 10:38 am; edited 2 times in total
Re: Weaponry Index
Mid Range Weaponry
Throwing
Throwing
- Name: Bolas
- Type: Mid Range, Throwing, Bolas
- Complexity Level: 2
- Weight: Light
- Description: Picture Reference. Two long chains or strings, with spheres of hardened or weathered material. When thrown, it is used to securely capture creatures. Over time, they have been adapted for war. Uses construction material.
- Limitation: --
- Price: 800 Money Base
- Name: Shuriken
- Type: Mid Range, Throwing, Shuriken
- Complexity Level: 1
- Weight: Very Light
- Description: Picture Reference. Rather weak, but quick, throwing weapons; shaped into a four pointed star. The blades cause hemorrhaging and heavy external bleeding. They always travel in a spiraling when thrown expertly, and those who train well can even change the trajectory of the Shuriken. Uses metal material.
- Limitation: --
- Price: 200 Money Base
- Name: Chakram
- Type: Mid Range, Throwing, Chakram
- Complexity Level: 4
- Weight: Middle
- Description: Picture Reference. A disk, usually with handles, used to throw and slice from a medium range. The sizes vary greatly, though they are normally 30-50 centimeters in circumference. Uses metal material.
- Limitation: --
- Price: 3,200 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:22 pm; edited 1 time in total
Re: Weaponry Index
Mid Range Weaponry
Firearm
Firearm
Firearms are special-case weaponry. Due to their different use of ammunition, they have shot types that make them different from other weapons. The Reload Count refers to how many bullets the gun uses before having to be reloaded. Reloading speed is proportionate to the ability of the user. They are the only weapons with a "Shot Type" and "Reload Count" field.
Shot Type | Number of Bullets per Shot |
Manual | 1 |
Semi-Automatic | 4 |
Semi-Manual | 5 |
Automatic | 6 |
- Name: Pistol
- Type: Mid Range, Firearm, Pistol
- Complexity Level: 3
- Weight: Very Light
- Shot Type: Manual
- Description: Picture Reference. A gun that uses a single shot system. The chamber is able to be loaded and used with bullets. Uses metal material.
- Limitation: Uses up ammunition. Look here for the ammo list.
- Price: 3,400 Money Base
- Name: Submachine Gun
- Type: Mid Range, Firearm, Submachine Gun
- Complexity Level: 4
- Weight: Light
- Shot Type: Semi-Automatic
- Reload Count: 9
- Description: Picture Reference. A normally zweihanded gun that fires continuous shots. Uses metal material.
- Limitation: Uses up ammunition. Look here for the ammo list.
- Price: 3,400 Money Base
- Name: Rifle
- Type: Mid Range, Firearm, Rifle
- Complexity Level: 5
- Weight: Middle
- Shot Type: Manual
- Reload Count: 10
- Description: Picture Reference. A powerful firearm, normally zweihanded, that delivers singular powerful shots at one time, each. Uses metal material.
- Limitation: Uses up ammunition. Look here for the ammo list.
- Price: 4,800 Money Base
- Name: Gatling Gun
- Type: Mid Range, Firearm, Gatling Gun
- Complexity Level: 5
- Weight: Very Heavy
- Shot Type: Automatic
- Reload Count: 250
- Description: Picture Reference. A powerful and heavy firearm, that utilizes a large amount of chambers. Uses metal material.
- Limitation: Uses up ammunition. Look here for the ammo list.
- Price: 5,000 Money Base
- Name: Shotgun
- Type: Mid Range, Firearm, Shotgun
- Complexity Level: 5
- Weight: Middle
- Shot Type: Automatic
- Reload Count: 10
- Description: Picture Reference. A long, single fire spreading firearm. The bullets expelled are sent in fives. Uses metal material.
- Limitation: Uses up ammunition. Look here for the ammo list.
- Price: 5,000 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:23 pm; edited 1 time in total
Re: Weaponry Index
Long Range Weaponry
Archery
Archery
All archery attacks use arrow ammunition. Look here for the ammunition types. When firing an arrow you are, at base, only able to shoot one arrow at a time. You must gain the archery abilities for a higher precision.
- Name: Bow
- Type: Long Range, Archery, Bow
- Complexity Level: 2
- Weight: Light
- Description: Picture Reference. A bow is a flexible length of material which shoots aerodynamic projectiles called arrows. A string joins the two ends and when the string is drawn back, the ends of the stick are flexed. When the string is released, the potential energy of the flexed stick is transformed into the velocity of the arrow. Uses construction material.
- Limitation: --
- Price: 3,500 Money Base
- Name: Crossbow
- Type: Long Range, Archery, Crossbow
- Complexity Level: 3
- Weight: Middle
- Description: Picture Reference. A bow is a flexible length of material which shoots aerodynamic projectiles called arrows. A string joins the two ends and when the string is drawn back, the ends of the stick are flexed. When the string is released, the potential energy of the flexed stick is transformed into the velocity of the arrow. Uses construction material.
- Limitation: --
- Price: 4,500 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:24 pm; edited 1 time in total
Re: Weaponry Index
Long Range Weaponry
Explosive
Explosive
- Name: Grenade
- Type: Long Range, Explosive, Grenade
- Complexity Level: 4
- Weight: Light
- Description: Picture Reference. A small, spherical device held thrown from the hands. When the lever is pulled, it triggers a countdown in which air began to be expelled; which results in an explosion once the material inside is ignited by oxygen sufficiently. Uses construction material.
- Limitation: --
- Price: 3,000 Money Base
- Name: Cannon
- Type: Long Range, Explosive, Cannon
- Complexity Level: 5
- Weight: Very Heavy
- Description: A type of explosive firearm that produces heavy destructive power. Due to the absolutely high amount of variation with each, a singe Cannon is not able to be pinpointed as the normal. Uses construction material.
- Limitation: --
- Price: 5,000 Money Base
Last edited by Demi on Tue Jan 29, 2013 8:24 pm; edited 1 time in total
Re: Weaponry Index
Miscellaneous Weaponry
Edible/Injection
These are not allowed to be starting weaponry in your character profiles.
Edible/Injection
These are not allowed to be starting weaponry in your character profiles.
- Name: Medicine
- Type: Miscellaneous, Edible/Injection, Medicine
- Complexity Level: 1
- Weight: Light
- Description: Any type of edible/injection material that is used for the betterment of the one who takes it health. The medicine has differentiating effects, though it can only have one major effect and two minor effects. The better the medicine, the more it costs. Injected medicine requires a Syringe. Uses chemical material.
- Limitation: --
- Price: -- Money Base
- Name: Drug
- Type: Miscellaneous, Edible/Injection, Drug
- Complexity Level: 1
- Weight: Light
- Description: Any type of edible/injection material that usually has effects that are deemed unneeded for medicinal purposes. Taken in recreation or addiction. Many drugs are considered to be outlawed. Injected drugs requires a Syringe. Uses chemical material.
- Limitation: --
- Price: -- Money Base
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