X
9735
Cycle 3
Race Census | M | F |
Human | 2 | 1 |
Linzin | 1 | 2 |
Elenor | 1 | 2 |
Ul'Torin | - | - |
Draconean | 1 | 1 |
Ronoan | - | - |
Avial | - | - |
Jingai | - | 1 |
Total | 5 | 7 |
Latest topics
Lost Weapons, Armors & Accessories
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Lost Weapons, Armors & Accessories
Lost Weapons, Armors & Accessories
The lost weapons, armors and accessories are the items that are lost to mainstream civilization. Often, these weapons are incredibly powerful and useful. They can be found in many different places around the world, some in Spera; while others are on the plains of the Deadlands, among other places. They are usually heavily guarded, or are trapped within ruins with many traps and dangers unknown.
UPDATE: Adding treasures and monetary gains to this, as well.
Armors & Accessories
Treasures
The lost weapons, armors and accessories are the items that are lost to mainstream civilization. Often, these weapons are incredibly powerful and useful. They can be found in many different places around the world, some in Spera; while others are on the plains of the Deadlands, among other places. They are usually heavily guarded, or are trapped within ruins with many traps and dangers unknown.
UPDATE: Adding treasures and monetary gains to this, as well.
- Weapons
- Blades of Elements
Last edited by Demi on Sat Jan 12, 2013 11:35 am; edited 7 times in total
Re: Lost Weapons, Armors & Accessories
Blades of Elements
Within the eons, the elements have been considered to be the main source of energy. With the development of advanced sciences, intensive study by the philosophers of the generations, and the willingness to journey into the heart of magic; scholars have surmised that magic, in its purest form, is a shapeless essence of power. The elements are merely intangible personifications of the extent of magic, itself.
There came a group of powerful beings known as the Elementals, who embodied the Fire, Water & Ice, Earth, Light and Darkness, studied the various ways to pursue the arts of knowledge and understanding. In their search, they wanted to create tangible representations of the elements they embodied. With this in mind, they created the Blades of Elements; which would mirror their elements. With these blades, they conquered many enemies and unlocked knowledge that helped them learn more about their own elements.
They became the Elemental Lords, the most powerful elemental warriors in the world. Prior to their deaths, the five of these individuals sealed themselves with their weapons. These weapons carry the spirits of the Elemental Lords, who split themselves apart. This was so that no one was able to ever gain knowledge to be used for malicious and destructive purposes.
Obtaining...
Once You Obtain...
The Item(s)
Important Figures
- The Item(s)
- Important Figures
Within the eons, the elements have been considered to be the main source of energy. With the development of advanced sciences, intensive study by the philosophers of the generations, and the willingness to journey into the heart of magic; scholars have surmised that magic, in its purest form, is a shapeless essence of power. The elements are merely intangible personifications of the extent of magic, itself.
There came a group of powerful beings known as the Elementals, who embodied the Fire, Water & Ice, Earth, Light and Darkness, studied the various ways to pursue the arts of knowledge and understanding. In their search, they wanted to create tangible representations of the elements they embodied. With this in mind, they created the Blades of Elements; which would mirror their elements. With these blades, they conquered many enemies and unlocked knowledge that helped them learn more about their own elements.
They became the Elemental Lords, the most powerful elemental warriors in the world. Prior to their deaths, the five of these individuals sealed themselves with their weapons. These weapons carry the spirits of the Elemental Lords, who split themselves apart. This was so that no one was able to ever gain knowledge to be used for malicious and destructive purposes.
Obtaining...
- Must begin a Quest for the item.
- You must PM the admin for information on the quest.
- The blades are only available to one if they have the information on it through non-metagaming tactics. You must post a link to where your character has heard the information.
- You must be at least D Rank.
- You may only Quest for 1 sword at a time.
Once You Obtain...
- Each blade raises the power of a certain Skill's attacking techniques by +3 Complexity Levels.
- The blade bestows power onto the user, and gives them 5000 Experience and 300 Points to spread amongst stats.
- Power increases only work when the blade is in your possession.
The Item(s)
- Name: Fiamme Del'Inferno
Type: Close Range, Sword, Broadsword
Complexity Level: 8
Weight: Middle
Description: Picture Reference. Fiamme Del'Inferno, translating roughly from Old Speran to Flames of Hell, is the blade of the Elemental Lord of Fire. The blade resonates with the power of Pyrokinesis, raising all attacking techniques of the Fire element. Its design is wrought from pure fire, with the guard and ends flaring into tiny ember-like protrusions. The blade, itself, is flaring in various places, which end in bladed points much like a raging inferno. The hilt of the blade is the most peculiar, as it is an orb with a blaze of powerful magic located within the center. The blade is 146 centimeters in length. It raises the power of Pyrokinesis attacks.
Limitation: --
Found: Center of Dusk Forest. 15% chance to find.
Name: Crystallos
Type: Close Range, Sword, Greatsword
Complexity Level: 8
Weight: Middle
Description: Picture Reference. Crystallos, roughly translating from Old Speran to Hard Ice, is the blade of the Elemental Lord of Water & Ice. It is crafted from pure ice and water, having an ornate design to it. The blade is slightly curved, fashioned much like a katana and a broadsword. The guard takes on the shape of a spiked snowflake, with many indents and curvatures around the contours and throughout the center. The hilt spikes at an obtuse, then abruptly into an acute angle pointing toward the handle; which is a very hard steel with a pointed end. The blade reaches the longest length of all of the quintuplets, being around 190 centimeters. It raises the power of Hydrokinesis and Cryokinesis attacks.
Limitation: --
Found: Southern Aquaea. 15% chance to find.
Name: Orbis Terrae
Type: Close Range, Bladed, Dagger (Large)
Complexity Level: 8
Weight: Light
Description: Picture Reference. The weapon of the Elemental Lord of Earth. Orbis Terrae, translating from Old Speran to World Earth, is the dagger of the quintuplet. The dagger, itself, seems rustic at first view. However, the blade is actually made from disguised infragilis adamantine; the hardest natural substance known to all planes of existence. Its handle is wrapped in roots to resemble bandages. The entire dagger, itself, is around 80 centimeters approximately. It raises the power of Geokinesis attacks.
Limitation: --
Found: Eastern Ventus. 15% chance to find.
Name: Lucem Caeli
Type: Close Range, Sword, Sabre
Complexity Level: 8
Weight: Light
Description: Picture Reference. The Lucem Caeli, translating roughly from Old Speran to Heaven's Light, is the blade of the Divine Elemental Lord. The Lucem Caeli is a dignified sabre, shaped into the double-edged components of a Broadsword. It is smaller than the other swords, sans Orbis. The blade is pure silver, crafted from the light. The blade extends to a skinnier straight line toward the bottom, being nearly twice as wide toward the end; where the sharpest part is. The hilt and guard are fashioned to that of angel-like winged protrusions. The handle has bandages that hide the slight marring of the handle. The blade's length is 112 centimeters, approximately. It raises the power of Photokinesis attacks.
Limitation: --
Found: Central Vivos. 15% chance to find.
Name: Libata Sinistris
Type: Close Range, Sword, Sabre
Complexity Level: 8
Weight: Light
Description: Picture Reference. The blade of the Darkness Elemental Lord. Libata Sinistris, translating roughly from Old Spera to Sinister, is a very odd blade in terms of shape. It is classified as a Sabre, however its blade-work is the most outlandish of the quintuplets. The blade of is waving, coiling much like a snake. The hilt of the blade is fashioned to resemble a horrific, sharp-toothed demonic figure with small black pearls seemingly being an endless abyss of darkness for eyes. The handle is similar to that of a coiling thorn root, with the purple coloration marring it much like moss on dead trees. The top portion of the hilt is circular and blunt. The blade's length is 120 centimeters, approximately. It raises the power of Darkness Manipulation/Umbrakinesis attacks.
Limitation: --
Found: Small island, southeast of Eres. 15% chance to find.
Important Figures
- Lucretia, the Fire Elemental Lord
The spirit of Lucretia, the Fire Elemental Lord. She was known as a very kind, confident person in her life. She was very intense in her beliefs of a warrior country, and was even more fierce in battle. Many nicknamed her the tiger of the inferno; known for her mercilessness in battle. She was extremely serious about training herself, making sure that she was always in top physical form. She created Fiamme Del'Inferno for a chance to study the element of fire, which is the second oldest and primordial element. Her portrait has been saved for those to gaze upon. - Ledgic, the Water/Ice Elemental Lord
The spirit of Ledgic, the Water/Ice Elemental Lord. He was shown as a very cold, standoffish person in his life. Face trapped in a permanent glare due to a life of strife and war, this desensitized war veteran was unable to find much happiness in the world. The only light he found was through his comrades, the Elemental Lords; especially that of Lucretia, whom he harbored a deep-rooted love for. He created Crystallos for the chance to gain redemption against a world that has wronged him. His portrait has been saved for those to gaze upon. - Serance, the Earth Elemental Lord
The spirit of Serance, the Earth Elemental Lord. He was, in life, a person very attuned to the earth and all of its inhabitants. Serance held the belief that all life, no matter what their relationship was with others, was always important and thus must be cherished. People who used animals as slaves, workers, and such disgusted him. He was an avid herbalist, though not to the point of the legendary herbalist, Herbala. He created Orbis Terrae for the chance to protect mother nature from destruction, bestowing all of her power within it. His portrait has been saved for those to gaze upon. - Koru, the Divine Elemental Lord
The spirit of Koru, the Divine Elemental Lord. In life, he was the most prideful of the group. Koru was the complete opposite of what one would believe the Divine Element to be, being increasingly unrelenting and unfeeling towards the suffering and strife of others. Often times, he found himself aiding in their strife, usually through cruel and unusual punishment. Although his methods of research were twisted, he was applicable for his role due to his undeniable strength and skill in the arts of combat. He created Lucem Caeli for the chance of continuing his research unrivaled. His portrait has been saved for those to gaze upon. - Jira, the Darkness Elemental Lord
The spirit of Jira, the Darkness Elemental Lord. In his life, he was the kindest member of the group. Much like Koru, he was the polar opposite of what the stereotype of his element has come to be. Jira was a very kind man, taking pleasure in helping others in need. He clashed with Koru nearly everyday, the two of their conflicting ideals being a driving point to their inevitable battle. This battle would cause the entire clashing between the Divine and Darkness Elements, which are what the mainstream users of magic believe in. Jira created Libata Sinistris to house any type of hostility he may have held, which would allow him to remain positive. His portrait has been saved for those to gaze upon.
Last edited by Demi on Wed Jan 02, 2013 6:20 pm; edited 1 time in total
Lost Item - Nightmare Armor (W.I.P)
Nightmare Armor
- The Item(s)
- Important Figures
The Nightmare Armor is an armor set that dates far back into the history of Spera. Back in the years S8835, the Armor was crafted to be the most powerful catalyst of power in all of the world. During its development, it was set to hold all of the power the world had to offer; any type of magic, strength catalyst, healing property was to be brought to the armor for absorbing.
However, for the creator of the Armor; this was simply a vain effort. Finding all of the power the world had to offer, let alone harnessing it, was a pipe dream at best. Therefore, the man had chosen to simply harness the power he'd gotten at the time: Necrokinesis, or the control of Death Magic. This armor was then locked away by the man, ashamed of his own work. He died, never knowing the potential of this armor.
It wasn't until T4434 that the remains of this armor was discovered. A warlord, on his way to world domination, had begun harnessing the power of armor. At first, he'd donned the armor so that he could go into battle. It wasn't until he tested its capabilities that he figured out its powerful properties.
This man was Thandelin Sperus; the first Emperor of the newly populated colony of Spera, which had only encompassed most of the northern region. With this armor, Sperus destroyed the entirety of his enemy's army by summoning hordes of the undead. Replaceable, dead soldiers of varying strengths and power; never needing food, sleep, or air. Surviving on any terrain, he was able to effectively use this armor's power for his own goals.
Thandelin became the most powerful warrior in existence, effectively becoming something of a physical god. He completed the dead goal of bringing world powers into the Nightmare Armor, from Pyrokinesis to sheer Quintessence. He controlled the fates of those around him. However, this was only for the purpose of protecting his country.
He soon sealed away the armor, bringing it under wraps into a sacred text. Soon, the Necrokinesis art became a dead art; the only known practitioners being the creatures of the Deadlands. However, due to the barrier around the Deadlands, it is unknown how many creatures exist.
Obtaining... - Must Quest for the item.
- You must PM the admin for information on the quest.
- The armor set is only available to those who know the information on it by non-metagaming tactics.
- You must have a Character Type.
Once You Obtain...
- The armor set must be activated for use.
- The user will gain the skill of Necrokinesis, so long as the armor seal is in use.
- Activating the Nightmare Armor takes up 80 Energy, and refills the energy up to 200 Energy during its use. It will dissipate if the user is below Moderate condition, takes more than 300+ damage, or their Energy falls to zero.
- All resurrected beings while within the armor take up a certain amount of energy when they are resurrected. This is dependent on their Class.
Class Energy Level Decrease F 2 E 4 D 6 C 8 B 10 A 12 S 14
Name: Nightmare Armor - Helmet
Type: Head/Neck, Helmet
Complexity Level: 10
Weight: Middle
Description: Picture Reference. The helmet of the Nightmare Armor. It is said to be the first of the armor pieces that was created by the old dark sorcerer. The helmet bestows increased eyesight capability to the user, allowing them general 20/5 vision.
Limitation: Must be summoned along with the entire Nightmare Armor set. Breaks along with the entire armor.
Found: In the seal with the Nightmare Armor set. Found by a 5% chance.
Name: Nightmare Armor - Armguards
Type: Arms/Wrists/Hands, Armguard
Complexity Level: 10
Weight: Middle
Description: Picture Reference. The armguards of the Nightmare Armor. It is completely black in coloration. The Armguards increase the power of all physical and weapon techniques by +2 Complexity Levels.
Found: In the seal with the Nightmare Armor set. Found by a 5% chance.
Name: Nightmare Armor - Breast Piece
Type: Torso, Breastplate
Complexity Level: 10
Weight: Middle
Description: Picture Reference. The breast plating of the Nightmare Armor. It is black and silver in coloration. It is said to decrease damage done onto the wearer by -2 Complexity Levels.
Found: In the seal with the Nightmare Armor set. Found by a 5% chance.
Lost Treasure - Treasure of Rosaline Salt (W.I.P)
Fortune of Rosaline Salt
- Information & Rewards
- Questing Rules
- Related NPCs
Over 10,000 years ago, a very famous pirate by the name of Salt, named Rosaline Ayar by her birth mother, was known for her incredibly vast riches and ruthless tactics. Her wealth was great enough to exceed all Speran Emperors by calculation; zoning in at nearly 15.3 Trillion Money. With her expansive crew and great tactical genius, she was regarded as one of the most fearsome women in existence backed by a nation's worth of wealth.
However, Rosaline Salt was also a very depressed woman. She knew that her wealth would not bring her happiness, no matter how many things she pillaged. In this vein, she would horde most of her money into a safeguarded place; sealed by magic.
Soon, the woman knew that her life would be at an end. No, not by any sort of enemy; but by time, itself. She then set sail at night for the final time, taking her treasure to a hidden place in Spera. This place was a remote location on the map, mostly unknown by any who know nothing of the geography of Spera.
She and dozens of her crew members remained in the location, keeping the treasure safe. After a speech to her crew, she left this world. Mourning, grief, and a duty to serve were about them; all culminating to them spending their lives in this location.
It is said in old tales, passed down by pirates, that the Fortune of Rosaline Salt still remains dormant in that very spot; and that the men who guard it still walk this mortal plane as protective poltergeists, never letting this treasure be found by others.
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