X
9735
Cycle 3
Race Census | M | F |
Human | 2 | 1 |
Linzin | 1 | 2 |
Elenor | 1 | 2 |
Ul'Torin | - | - |
Draconean | 1 | 1 |
Ronoan | - | - |
Avial | - | - |
Jingai | - | 1 |
Total | 5 | 7 |
Latest topics
Transformation
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Transformation
Transformation
The user has the ability to transform into a beast. This beast is made to be a new, powerful transformation for them; allowing for many shifts and changes in not only stats, but fighting styles and even mobility. Personality, shape, weight, height, etc. is all up to the user. However, losing control has always been a problem.
Special Rules
- All users have an innate transformation counter of 20. This counter represents how many forms a user can have under their belt before they are magically incapable of learning any more. The different levels of transformation a user can have will expend a certain amount.
Level Amount Expended Underling 1 Maverick 5 Champion 10 - The number of stat points one can bring toward their transformation is entirely dependent on how powerful the transformation is.
- Underling: 100
- Maverick: 350
- Champion: 600
Capabilities
- All transformations are capable of having abilities that the user can set. No matter the level, the user is capable of adding up to 4 skills to the transformation, so long as they are Research and Taught skills. Otherwise, the user will never have any capability to use them.
- Similarly, if the user has the ability in their regular form, they will be capable of passing it over to their new one. (i.e: If the user has Necrokinesis, they will be able to pass it over).
Limitations
- All transformation skills/abilities will not carry over unless the character had it to begin with. Having them in the transformation will not make it easier to train for.
- All transformations take up a certain amount of energy to perform.
- Underling: 10 Energy
Maverick: 30 Energy
Champion: 50 Energy
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