X
9735
Cycle 3
Race Census | M | F |
Human | 2 | 1 |
Linzin | 1 | 2 |
Elenor | 1 | 2 |
Ul'Torin | - | - |
Draconean | 1 | 1 |
Ronoan | - | - |
Avial | - | - |
Jingai | - | 1 |
Total | 5 | 7 |
Latest topics
Artisan Skills
Page 1 of 1
Artisan Skills
Metalworking
The user is capable of enhancing weaponry and items that require knowledge over the malleable alloy called metal. They are essentially the blacksmiths of Spera.Capabilities
- Capable of creating items that call for the use of metal. They are able to sell them commercially, or send them to independent businesses.
- Capable of creating any patents that a character might have for a metal item.
Limitations
- Must follow the post requirements for creating the item.
Learning Curve
- Steep
It's almost impossible to get this skill right off the bat. It requires some of the most studious of people to completely understand. The user can usually submit about 16 posts of them actively learning it.
____________________________________________
Alchemy
The user gains the ability to manipulate given chemicals through the sciences of Alchemy.Alchemy
Capabilities
- Capable of creating items that call for the use of alchemy. They are able to sell them commercially, or send them to independent businesses.
- Capable of creating any patents that a character might have for a chemical item.
- Can create gems.
Limitations
- Must follow the post requirements for creating the item.
Learning Curve
- Steep
It's almost impossible to get this skill right off the bat. It requires some of the most studious of people to completely understand. The user can usually submit about 16 posts of them actively learning it.
____________________________________________
IT/Programming
The user gains the ability to create frameworks and programs at a rate most astounding. They are the technical geniuses, knowing the ins and outs of the programs they create.IT/Programming
Capabilities
- Capable of creating items that call for the use of IT/Programming. They are able to sell them commercially, or send them to independent businesses.
- Capable of creating any patents that a character might have for a IT/Programming item.
- Can create Command Center executables.
Limitations
- Must follow the post requirements for creating the item.
Learning Curve
- Steep
It's almost impossible to get this skill right off the bat. It requires some of the most studious of people to completely understand. The user can usually submit about 16 posts of them actively learning it.
____________________________________________
Construction
The user is capable of enhancing weaponry and items that require knowledge over many alloys that can be used.Construction
Capabilities
- Capable of creating items that call for the use of construction. They are able to sell them commercially, or send them to independent businesses.
- Capable of creating any patents that a character might have for a construction item.
Limitations
- Must follow the post requirements for creating the item.
Learning Curve
- Steep
It's almost impossible to get this skill right off the bat. It requires some of the most studious of people to completely understand. The user can usually submit about 16 posts of them actively learning it.
____________________________________________
Tailoring/Jewelry
The user is capable of armors, accessories and other non-direct weaponry. They are the clothes makers of Spera.Tailoring/Jewelry
Capabilities
- Capable of creating items that call for the use of tailoring. They are able to sell them commercially, or send them to independent businesses.
- Capable of creating any patents that a character might have for a tailoring item.
Limitations
- Must follow the post requirements for creating the item.
Learning Curve
- Steep
It's almost impossible to get this skill right off the bat. It requires some of the most studious of people to completely understand. The user can usually submit about 16 posts of them actively learning it.
Last edited by Demi on Tue Jan 29, 2013 8:18 pm; edited 4 times in total
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